Home›Games›Pokémon type coverage
Pokémon Type Coverage Calculator
Your 4 attacking types
Pick the type of each of your four attacking moves. A defending type counts as covered when at least one of your moves hits it super effectively (2×).
Example: Fire, Water, Grass and Electric hit 9 of the 18 types super effectively — 50.0% coverage.
Your matchup table
Best multiplier against each type
For every defending type, this is the best damage multiplier among your four attacking types, and which move gives it. A type is covered when its best multiplier is 2×.
| Defending type | Best multiplier | Best attacking move |
|---|
Behind the numbers
How type coverage is calculated
Pokémon has 18 types, and every attacking type has a fixed effectiveness against every defending type: 0× (no effect), 0.5× (not very effective), 1× (neutral) or 2× (super effective). For each defending type, the calculator takes the best multiplier across your four attacking types. If that best multiplier is 2×, the type is covered. Coverage is the number of covered types divided by 18, times 100.
Worked example: Fire alone is super effective against Grass, Ice, Bug and Steel — 4 types — so 4 ÷ 18 × 100 = 22.2%. Fire, Water, Grass and Electric together cover Fire, Water, Grass, Ice, Ground, Flying, Bug, Rock and Steel — 9 types — so 9 ÷ 18 × 100 = 50.0%.
Worked examples
Example coverage
| Attacking types | Covered | Coverage |
|---|---|---|
| Fire | Grass, Ice, Bug, Steel | 4 / 18 = 22.2% |
| Electric | Water, Flying | 2 / 18 = 11.1% |
| Ground, Ice | Fire, Electric, Grass, Poison, Ground, Flying, Rock, Dragon, Steel | 9 / 18 = 50.0% |
| Fire, Water, Grass, Electric | Fire, Water, Grass, Ice, Ground, Flying, Bug, Rock, Steel | 9 / 18 = 50.0% |
Electric alone is the weakest single type here at 11.1%, because it is super effective against only Water and Flying — and it does no damage at all to Ground types.
Build better coverage
Cover the types your team struggles with first — a Fighting move covers Normal, Rock, Steel, Ice and Dark, five types many teams leave open.
Watch for immunities, not just resistances: Electric does 0× damage to Ground, so an Electric-only attacker is helpless against any Ground type.
Do not double up on types that cover the same targets — Fire and Ice both cover Grass, so pairing them wastes a slot you could use on a type that covers something new.
100% coverage with four moves is impossible with standard types, so aim for the high 70s or low 80s and let your team’s bulk and speed handle the rest.
Good to know
Your Pokémon coverage questions, answered.
What is type coverage in Pokémon?
Type coverage is how many of the 18 defending types your attacking moves hit super effectively (2× damage). A team with Fire, Water, Grass and Electric moves covers 9 of the 18 types, which is 50.0% coverage. Higher coverage means fewer opponents can wall your attacks.
What does super effective mean?
A move is super effective when its type deals double (2×) damage against the defending type. For example, Fire is super effective against Grass, Ice, Bug and Steel, while Electric does no damage (0×) at all against Ground types.
How is the coverage percentage calculated?
For each of the 18 defending types, the calculator takes the best multiplier among your four attacking types. Every defending type whose best multiplier is 2× counts as covered. Coverage is the covered count divided by 18, times 100. Fire alone covers 4 types, so 4 divided by 18 is 22.2%.
Can I add a custom or fan-made type?
Yes. Choose “Add your own type” on any move slot, type the type name, and tick every defending type it is super effective against. Your custom type then counts toward coverage just like a real type, and its name appears in the results and the matchup table.