D&D 5e Stat Roller
Roll your scores
4d6 drop lowest: roll four six-sided dice, drop the lowest, and add the other three. Repeat six times, once per ability.
Scores are listed in order: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. Assign them to any ability you like — the order is not fixed.
Example: rolling 6, 5, 4, 2 with 4d6 drop lowest gives 15 (+2). Click “Roll ability scores” for a fresh set of six.
Behind the numbers
How ability score rolling works
Every D&D character has six ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The standard way to roll them is 4d6 drop lowest: roll four six-sided dice, drop the lowest die, and add the other three. Do that six times. Each score also gives a modifier, which is what you actually add to dice rolls in the game.
4d6, drop lowest: 6 + 5 + 4 = 15 (the 2 is dropped)
Score 15 → (15 − 10) ÷ 2 = +2. Score 8 → (8 − 10) ÷ 2 = −1.
Total 72. Use it instead of rolling if you want a fair, fixed set of scores.
A few comparisons
Worked examples
| Roll | Score & modifier |
|---|---|
| 4d6: 6, 5, 4, 2 (drop 2) | 15 (+2) |
| 3d6: 3, 3, 3 | 9 (−1) |
| 4d6: 6, 6, 6, 6 (drop 6) | 18 (+4) |
| 4d6: 4, 4, 4, 4 (drop 4) | 12 (+1) |
| Score 8 | Modifier −1 |
| Standard array | 15, 14, 13, 12, 10, 8 (total 72) |
Rolling ability scores, without the guesswork.
The average score from 4d6 drop lowest is about 12.24, so a typical set totals around 73 — close to the standard array’s 72.
Roll your six scores first, then assign them to abilities: put your highest score where your class needs it most.
A score of 10 or 11 gives a +0 modifier, so scores below 10 are the ones that actually hurt.
3d6 gives lower, swingier scores (average 10.5 per score). Use it only if your table wants a grittier game.
Good to know
Your D&D rolling questions, answered.
What is 4d6 drop lowest?
Roll four six-sided dice, drop the lowest die, and add the other three. Repeat six times, once for each ability score. It is the standard rolling method in the Player's Handbook.
What is the standard array?
The standard array is 15, 14, 13, 12, 10, 8, a total of 72. It is the fixed set of scores you can use instead of rolling.
How do ability modifiers work?
Modifier = (score − 10) ÷ 2, rounded down. A score of 15 gives +2, a score of 10 gives +0, and a score of 8 gives −1.
Can I reroll a bad set of scores?
The rules do not require a reroll, but many tables allow one if your total is very low or no score is above 13. Agree the rule with your group before you roll.