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D&D 5e Point Buy Calculator

Your ability scores

Standard point buy gives you 27 points. Scores must stay between 8 and 15 before racial bonuses.

Points spent
27 / 27 points
0 points left — your array is complete.
027
Points left0
The calculation
9 + 7 + 5 + 4 + 2 + 0 =
27 points

Example: scores of 15, 14, 13, 12, 10, 8 spend 27 points (9 + 7 + 5 + 4 + 2 + 0) with 0 points left; modifiers +2, +2, +1, +1, 0, −1.

Behind the numbers

How point buy is calculated

Point buy is the standard method for setting ability scores in Dungeons & Dragons 5th edition. You start with all six abilities at 8, which costs nothing, and spend points to raise them. Higher scores cost more per point: raising a score from 13 to 14 costs 2 points, and from 14 to 15 costs 2 points as well, while the early steps cost 1 point each. Your total spend cannot pass 27 points. After point buy, racial bonuses and other features can raise a score above 15, but they cost no points.

The formula
Points spent = cost(STR) + cost(DEX) + cost(CON) + cost(INT) + cost(WIS) + cost(CHA)

Each score has a fixed cost: 8 costs 0, 9 costs 1, 10 costs 2, 11 costs 3, 12 costs 4, 13 costs 5, 14 costs 7, and 15 costs 9 points. Add the six costs to get your total spend, then subtract from 27 to find your points left. The modifier for a score is floor((score − 10) ÷ 2). Worked example: 15 + 14 + 13 + 12 + 10 + 8 costs 9 + 7 + 5 + 4 + 2 + 0 = 27 points, so 0 points remain. The modifiers are floor((15 − 10) ÷ 2) = +2, floor((14 − 10) ÷ 2) = +2, floor((13 − 10) ÷ 2) = +1, floor((12 − 10) ÷ 2) = +1, floor((10 − 10) ÷ 2) = 0, and floor((8 − 10) ÷ 2) = −1.

Reference

Point buy cost table

Ability scorePoint costModifier
80−1
91−1
1020
1130
124+1
135+1
147+2
159+2

Worked examples

Common point buy arrays

ScoresPoints spentPoints leftBest for
15, 15, 15, 8, 8, 8270Three strong abilities, three weak ones
15, 14, 13, 12, 10, 8270Balanced hero with one clear strength
14, 14, 13, 12, 10, 10270Even spread, no weak spot
15, 14, 12, 11, 10, 10270Two strong abilities, solid base
13, 13, 13, 12, 12, 11261Very even, one point unspent

Tips for spending your 27 points

01

Put a 15 in your class main ability first, then add your racial bonus to reach 16 or 17 at level 1.

02

A 14 costs 7 points while a 15 costs 9, so two 14s are often better value than one 15 and one 12.

03

Do not drop a score to 8 unless you are happy to fail checks with that ability all campaign.

04

Constitution helps every character, since it sets hit points and a common saving throw.

05

Check with your game master first: some tables use 27 points, others allow rolling or a standard array instead.

Good to know

Frequently asked questions

How many points do I get in D&D 5e point buy?

You get 27 points to spend on six ability scores, each starting at 8. Scores from 8 to 13 cost 1 point per step, while 14 costs 7 points total and 15 costs 9 points total.

Can I buy a score above 15?

No. Point buy caps each score at 15 before racial bonuses. You can only reach 16 or higher by adding a racial bonus, an ability score improvement, or a feat after point buy.

Can I lower a score below 8 to gain extra points?

No. The lowest score in standard point buy is 8, and it costs 0 points. You cannot trade a lower score for more points.

Do racial bonuses cost points?

No. Racial bonuses are applied after point buy and cost nothing. For example, a 15 in Strength plus a +2 racial bonus gives you 17 Strength.

How do I work out the modifier for a score?

Use floor((score − 10) ÷ 2). A score of 15 gives +2, a score of 10 gives 0, and a score of 8 gives −1. Odd scores below the next even number share the same modifier, so 13 and 12 both give +1.